Gods

Gods are beings of aether. They are supposedly shaped by human desires. They can make contracts with humans to fulfill these desires.

=Powers and Abilities=

Gaining power
Gods can eat souls to gain power, and can be restricted by aether machinery. Glare hurts them, and wounds inflicted by can’t be healed, at least not easily. Gods can sustain themselves by eating humans, but also lemures and animals and other gods, and the Watch will sometimes handle gods by starving them out.

Interaction with the physical world
They have three methods of interaction:
 * 1) Perception lets them be seen by mortals.
 * 2) Dislocation lets them draw mortals into their domains while appearing to pause time, which is usually only possible for ones they’ve contracted with.
 * 3) Manifestation is forming a physical body, where they can overpower entropy. This is only for old and powerful gods, though all desire it, but it does not overcome their hunger and they do not stop feeding.

Abilities
Manifested gods appear to have a varyingly great deal of control over their shrines, and gods can manipulate Gloam.

Some gods can influence someone’s behavior in their proximity, to the nature of the god.

Gods, such as Francho’s Bibliognost, are able to extract abstract prices and use deceptively worded deals.

=Known Gods=

=Information without a specific place yet= The Izcalli believe the god called the Grave-Given can alter or decide where someone’s soul is reincarnated in the Circle Perpetual, though Universalism declares this impossible, with the Circle Perpetual being the work of the Sleeping God. However, there are apparently beings who can meddle with the soul in the moments before death. Fortuna describes the dead, hollowed-out gods the Red Maw uses to disguise itself as “remnants.” There are “victory gods” formed from great victories or losses, and supposedly born from “the Six-Headed One” and/or “the Golden Egg.” It is not especially dangerous to give blood to a god, unlike what one might assume.